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#1 How AI Takes Over The World – whereas True be taught() – whereas True be taught() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – while True learn() Gameplay
Learn , #1 How AI Takes Over The World - while True learn() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! On this video I shall be showing off some whereas True: learn() Gameplay! whereas True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #be taught #Gameplay [publish_date]
#Takes #World #True #study #True #be taught #Gameplay
while True: be taught() Gameplay! On this video I can be displaying off some while True: be taught() Gameplay! while True: study() - is a ...
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  • Mehr zu learn Encyclopaedism is the activity of exploit new understanding, knowledge, behaviors, skills, values, attitudes, and preferences.[1] The quality to learn is demoniac by mankind, animals, and some machines; there is also info for some rather eruditeness in confident plants.[2] Some encyclopaedism is fast, spontaneous by a unmated event (e.g. being burned-over by a hot stove), but much skill and knowledge compile from recurrent experiences.[3] The changes spontaneous by education often last a lifetime, and it is hard to differentiate nonheritable matter that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopedism starts at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and exemption within its environs within the womb.[6]) and continues until death as a outcome of current interactions betwixt populate and their surroundings. The trait and processes caught up in eruditeness are designed in many established w. C. Fields (including educational psychological science, psychology, psychological science, psychological feature sciences, and pedagogy), as well as nascent w. C. Fields of noesis (e.g. with a distributed kindle in the topic of education from guard events such as incidents/accidents,[7] or in cooperative education health systems[8]). Investigating in such fields has led to the identity of assorted sorts of learning. For exemplar, education may occur as a issue of dependency, or classical conditioning, operant conditioning or as a issue of more complex activities such as play, seen only in comparatively searching animals.[9][10] Education may occur unconsciously or without cognizant incognizance. Education that an dislike event can't be avoided or escaped may effect in a state titled well-educated helplessness.[11] There is testify for human activity learning prenatally, in which dependance has been ascertained as early as 32 weeks into gestation, indicating that the basic queasy system is insufficiently developed and fit for eruditeness and remembering to occur very early on in development.[12] Play has been approached by several theorists as a form of eruditeness. Children inquiry with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is pivotal for children's process, since they make pregnant of their state of affairs through playing informative games. For Vygotsky, notwithstanding, play is the first form of encyclopedism terminology and communication, and the stage where a child begins to read rules and symbols.[13] This has led to a view that encyclopedism in organisms is always age-related to semiosis,[14] and often related to with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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