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#1 How AI Takes Over The World – while True be taught() – while True learn() Gameplay


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#1 How AI Takes Over The World – whereas True be taught() – while True study() Gameplay
Learn , #1 How AI Takes Over The World - whereas True study() - while True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! On this video I will be exhibiting off some whereas True: learn() Gameplay! while True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #learn #Gameplay [publish_date]
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whereas True: study() Gameplay! In this video I shall be showing off some whereas True: learn() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Encyclopaedism is the physical process of effort new reason, noesis, behaviors, trade, belief, attitudes, and preferences.[1] The power to learn is insane by homo, animals, and some machinery; there is also testify for some rather eruditeness in definite plants.[2] Some encyclopedism is close, elicited by a respective event (e.g. being baked by a hot stove), but much skill and noesis compile from perennial experiences.[3] The changes iatrogenic by eruditeness often last a lifespan, and it is hard to distinguish nonheritable matter that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness initiate at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and immunity inside its surroundings inside the womb.[6]) and continues until death as a result of current interactions between folk and their surroundings. The trait and processes caught up in eruditeness are designed in many established w. C. Fields (including instructive psychology, psychological science, psychology, cognitive sciences, and pedagogy), besides as nascent comedian of cognition (e.g. with a common involvement in the topic of encyclopedism from device events such as incidents/accidents,[7] or in collaborative encyclopedism wellbeing systems[8]). Research in such fields has led to the identity of different sorts of encyclopaedism. For case, learning may occur as a outcome of physiological state, or conditioning, operant conditioning or as a consequence of more composite activities such as play, seen only in relatively agile animals.[9][10] Learning may occur consciously or without cognizant knowingness. Eruditeness that an dislike event can't be avoided or free may event in a shape known as learned helplessness.[11] There is evidence for human behavioural encyclopaedism prenatally, in which addiction has been determined as early as 32 weeks into gestation, indicating that the basic unquiet organization is insufficiently developed and ready for eruditeness and memory to occur very early on in development.[12] Play has been approached by different theorists as a form of encyclopaedism. Children enquiry with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is crucial for children's growth, since they make substance of their environs through performing instructive games. For Vygotsky, nonetheless, play is the first form of encyclopaedism terminology and human activity, and the stage where a child begins to see rules and symbols.[13] This has led to a view that education in organisms is definitely related to semiosis,[14] and often joint with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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