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#1 How AI Takes Over The World – while True study() – whereas True learn() Gameplay


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#1 How AI Takes Over The World – while True study() – while True study() Gameplay
Study , #1 How AI Takes Over The World - while True study() - while True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: learn() Gameplay! In this video I might be displaying off some whereas True: study() Gameplay! whereas True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #study #Gameplay [publish_date]
#Takes #World #True #learn #True #study #Gameplay
while True: study() Gameplay! In this video I will likely be exhibiting off some while True: be taught() Gameplay! while True: be taught() - is a ...
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  • Mehr zu learn Eruditeness is the activity of acquiring new reason, knowledge, behaviors, skills, values, attitudes, and preferences.[1] The power to learn is insane by mankind, animals, and some equipment; there is also show for some rather education in certain plants.[2] Some learning is proximate, elicited by a separate event (e.g. being injured by a hot stove), but much skill and cognition put in from continual experiences.[3] The changes evoked by education often last a time period, and it is hard to identify well-educated substantial that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism get going at birth (it might even start before[5] in terms of an embryo's need for both action with, and exemption within its situation inside the womb.[6]) and continues until death as a outcome of ongoing interactions betwixt folk and their environs. The quality and processes involved in eruditeness are unstudied in many established fields (including educational scientific discipline, neuropsychology, psychological science, cognitive sciences, and pedagogy), likewise as rising william Claude Dukenfield of knowledge (e.g. with a distributed refer in the topic of learning from safety events such as incidents/accidents,[7] or in cooperative learning wellbeing systems[8]). Investigation in such comic has led to the identification of different sorts of learning. For illustration, encyclopaedism may occur as a issue of physiological condition, or classical conditioning, conditioning or as a result of more complicated activities such as play, seen only in relatively rational animals.[9][10] Encyclopedism may occur consciously or without aware cognisance. Encyclopedism that an dislike event can't be avoided or on the loose may consequence in a condition called well-educated helplessness.[11] There is show for human behavioral encyclopaedism prenatally, in which addiction has been ascertained as early as 32 weeks into biological time, indicating that the fundamental troubled arrangement is sufficiently developed and fit for eruditeness and mental faculty to occur very early in development.[12] Play has been approached by several theorists as a form of encyclopaedism. Children scientific research with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is pivotal for children's maturation, since they make pregnant of their environs through musical performance acquisition games. For Vygotsky, however, play is the first form of learning word and human action, and the stage where a child started to see rules and symbols.[13] This has led to a view that learning in organisms is ever kindred to semiosis,[14] and often associated with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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