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#1 How AI Takes Over The World – whereas True study() – while True study() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – whereas True learn() Gameplay
Study , #1 How AI Takes Over The World - while True be taught() - whereas True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: be taught() Gameplay! In this video I might be displaying off some while True: study() Gameplay! whereas True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #be taught #Gameplay [publish_date]
#Takes #World #True #be taught #True #be taught #Gameplay
whereas True: study() Gameplay! On this video I will be displaying off some whereas True: study() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Encyclopedism is the process of getting new disposition, noesis, behaviors, skills, values, attitudes, and preferences.[1] The quality to learn is berserk by mankind, animals, and some machinery; there is also testify for some rather learning in certain plants.[2] Some encyclopaedism is close, evoked by a single event (e.g. being burned by a hot stove), but much skill and noesis lay in from continual experiences.[3] The changes elicited by encyclopedism often last a lifetime, and it is hard to qualify knowledgeable matter that seems to be "lost" from that which cannot be retrieved.[4] Human learning begins to at birth (it might even start before[5] in terms of an embryo's need for both action with, and immunity inside its environment within the womb.[6]) and continues until death as a result of ongoing interactions between citizenry and their environs. The quality and processes involved in eruditeness are studied in many established fields (including learning psychological science, physiological psychology, psychological science, cognitive sciences, and pedagogy), as well as rising comedian of knowledge (e.g. with a shared pertain in the topic of learning from device events such as incidents/accidents,[7] or in cooperative eruditeness eudaimonia systems[8]). Research in such fields has led to the identity of assorted sorts of learning. For exemplar, education may occur as a outcome of dependency, or classical conditioning, conditioning or as a event of more complicated activities such as play, seen only in comparatively agile animals.[9][10] Encyclopaedism may occur consciously or without aware incognizance. Encyclopaedism that an dislike event can't be avoided or at large may result in a state called educated helplessness.[11] There is evidence for human behavioural learning prenatally, in which habituation has been ascertained as early as 32 weeks into maternity, indicating that the central anxious arrangement is insufficiently developed and set for encyclopedism and memory to occur very early on in development.[12] Play has been approached by respective theorists as a form of eruditeness. Children inquiry with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is crucial for children's improvement, since they make significance of their state of affairs through performing arts educational games. For Vygotsky, nonetheless, play is the first form of eruditeness language and human action, and the stage where a child begins to interpret rules and symbols.[13] This has led to a view that eruditeness in organisms is ever associated to semiosis,[14] and often related with figural systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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