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#1 How AI Takes Over The World – whereas True be taught() – while True be taught() Gameplay


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#1 How AI Takes Over The World – while True study() – while True be taught() Gameplay
Be taught , #1 How AI Takes Over The World - whereas True be taught() - while True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: be taught() Gameplay! In this video I can be showing off some while True: be taught() Gameplay! whereas True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #be taught #Gameplay [publish_date]
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while True: study() Gameplay! On this video I will probably be displaying off some whereas True: study() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Education is the process of exploit new understanding, cognition, behaviors, skill, belief, attitudes, and preferences.[1] The cognition to learn is berserk by humans, animals, and some machinery; there is also info for some rather encyclopedism in definite plants.[2] Some eruditeness is immediate, evoked by a single event (e.g. being burned by a hot stove), but much skill and noesis put in from repeated experiences.[3] The changes evoked by encyclopedism often last a lifetime, and it is hard to distinguish knowledgeable stuff that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness launch at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and exemption inside its environment within the womb.[6]) and continues until death as a result of ongoing interactions between people and their situation. The quality and processes caught up in education are studied in many established comic (including learning science, physiological psychology, psychology, psychological feature sciences, and pedagogy), as well as future comedian of knowledge (e.g. with a shared refer in the topic of education from guard events such as incidents/accidents,[7] or in cooperative learning health systems[8]). Look into in such w. C. Fields has led to the designation of assorted sorts of encyclopedism. For exemplar, encyclopedism may occur as a effect of physiological condition, or classical conditioning, operant conditioning or as a issue of more convoluted activities such as play, seen only in comparatively rational animals.[9][10] Eruditeness may occur consciously or without cognizant knowingness. Learning that an aversive event can't be avoided or loose may result in a condition named enlightened helplessness.[11] There is inform for human behavioral education prenatally, in which dependance has been discovered as early as 32 weeks into biological time, indicating that the central nervous system is insufficiently matured and primed for encyclopedism and remembering to occur very early on in development.[12] Play has been approached by respective theorists as a form of education. Children inquiry with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is pivotal for children's maturation, since they make significance of their situation through action informative games. For Vygotsky, nevertheless, play is the first form of encyclopedism language and human action, and the stage where a child started to read rules and symbols.[13] This has led to a view that encyclopaedism in organisms is always related to semiosis,[14] and often related with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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