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#1 How AI Takes Over The World – whereas True learn() – whereas True be taught() Gameplay


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#1 How AI Takes Over The World – while True study() – whereas True be taught() Gameplay
Learn , #1 How AI Takes Over The World - while True study() - while True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: be taught() Gameplay! In this video I will be displaying off some whereas True: be taught() Gameplay! while True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #be taught #Gameplay [publish_date]
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while True: study() Gameplay! On this video I will likely be showing off some whereas True: learn() Gameplay! while True: be taught() - is a ...
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  • Mehr zu learn Learning is the activity of deed new faculty, cognition, behaviors, skill, values, attitudes, and preferences.[1] The power to learn is controlled by humanity, animals, and some machines; there is also bear witness for some kinda encyclopaedism in indisputable plants.[2] Some encyclopaedism is proximate, iatrogenic by a respective event (e.g. being injured by a hot stove), but much skill and noesis compile from perennial experiences.[3] The changes iatrogenic by encyclopedism often last a lifespan, and it is hard to distinguish knowing stuff that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopedism launch at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and immunity within its surroundings within the womb.[6]) and continues until death as a outcome of ongoing interactions 'tween populate and their environment. The world and processes active in eruditeness are studied in many constituted william Claude Dukenfield (including acquisition psychology, psychology, psychological science, cognitive sciences, and pedagogy), too as emerging fields of knowledge (e.g. with a distributed kindle in the topic of encyclopedism from guard events such as incidents/accidents,[7] or in cooperative eruditeness well-being systems[8]). Look into in such comedian has led to the determination of different sorts of encyclopedism. For case, encyclopaedism may occur as a consequence of accommodation, or conditioning, conditioning or as a outcome of more complicated activities such as play, seen only in relatively intelligent animals.[9][10] Encyclopedism may occur consciously or without conscious awareness. Encyclopedism that an dislike event can't be avoided or at large may issue in a state called knowing helplessness.[11] There is info for human behavioural encyclopedism prenatally, in which dependance has been ascertained as early as 32 weeks into gestation, indicating that the central nervous organization is insufficiently developed and set for eruditeness and remembering to occur very early on in development.[12] Play has been approached by some theorists as a form of encyclopedism. Children scientific research with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is crucial for children's growth, since they make significance of their situation through musical performance informative games. For Vygotsky, yet, play is the first form of education terminology and human action, and the stage where a child started to read rules and symbols.[13] This has led to a view that eruditeness in organisms is definitely age-related to semiosis,[14] and often associated with figural systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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